About the project - I can't give away much yet.
- A much larger single level, driving an adventure style mystery. At least a few dozen NPCs, a dozen different landmarks, and multiple story paths to completion.
- The first of a three part series, with a target play-through time of 6-10 hours per episode.
- Begun working with an actual graphics artist:
- Utilizing the newest Nine and Bepu sources for improved graphics and physics
- Created a powerful 3rd person camera extension tied to the the physics engine
- Rewritten the entire "event" system which drives changing game states, text events, level loading, and player interactions
- There is still a lot to do on this front
- Started the first portions of user options inside of text screens, so that users can select different behaviour.
- Cleaned and reorganized the base framework used to create a game
Overview of the basic bounding models for the level
Closer up of some of the bound models
The new text editor for driving on-screen text and user options
First in game shot of the user option interface
More soon! Let me know any feedback :)
James
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