Thursday, April 18, 2013

The Newest Project

So, it's been a while! I've take some time off to recover from the amount of time spent developing the last game, then began with a new concept and reworking the event and text engines from the ground up.

About the project - I can't give away much yet.
  • A much larger single level, driving an adventure style mystery. At least a few dozen NPCs, a dozen different landmarks, and multiple story paths to completion.
  • The first of a three part series, with a target play-through time of 6-10 hours per episode.
To prepare for this, I've begun the following:
  • Begun working with an actual graphics artist:
  • Utilizing the newest Nine and Bepu sources for improved graphics and physics
  • Created a powerful 3rd person camera extension tied to the the physics engine
  • Rewritten the entire "event" system which drives changing game states, text events, level loading, and player interactions
    • There is still a lot to do on this front
  • Started the first portions of user options inside of text screens, so that users can select different behaviour.
  • Cleaned and reorganized the base framework used to create a game
I'll try to keep some updates going in the future, but here are some teaser shots of the concept work:

Overview of the basic bounding models for the level


Closer up of some of the bound models


The new text editor for driving on-screen text and user options


First in game shot of the user option interface


More soon! Let me know any feedback :)

James